Why My App Made $0: Lessons from Failure

Quick Intro

I found a raw, honest post where a developer spent 6 months building an app—only to make zero dollars. The lessons shared are gold for anyone building software.

One-Line Plan

Validate idea ➜ Build MVP fast ➜ Market early ➜ Launch ➜ Iterate

Main Points

  • No Validation – Built something “cool” but no one wanted it.
  • Feature Creep – Spent months adding features no one needed.
  • Over-Polished Code – Rewrote code users never saw.
  • No Marketing – Thought good products market themselves.
  • Ignored Competition – Discovered 3 similar apps post-launch.
  • No Audience – Built in isolation, not in public.

What Worked in His Second App

  • Talk to 20 users first – Validate pain points.
  • MVP in 30 days – Just core features.
  • Start marketing from day 1 – Build in public, share progress.
  • Set hard deadline – Ship even if imperfect.
  • Focus on acquisition – Don’t wait for users to come.

Sample Timeline That Worked

Weeks What to Do
1–2 Talk to users + make a basic prototype
3–4 Build core functionality
5–6 Launch and collect feedback
7+ Iterate based on actual usage

Extra Tips

  • Read “The Mom Test” – Learn how to ask users the right questions.
  • Use waitlists or small payment trials – Test interest before building.
  • Build for a real problem – Not just what’s technically cool.
  • Simple > Complex – One clear problem, one clean solution.
  • Beta users via Upwork – Pay $30/meeting to collect insights.
  • Validate with content – Use TikToks, posts, and conversations as pre-launch marketing.
  • Think like a business – “Will this sell?” not “Can I code it?”

Warnings

  • Building alone ≠ traction.
  • Polished UI ≠ product-market fit.
  • Competition doesn’t kill you—lack of users does.
  • Many spent months (or years) making $0. You’re not alone.

Mixed or Disputed Info

  • “Ignore competition.” – mixed (some say it’s vital to differentiate).
  • “Sell before you build.” – mixed (works best if audience trusts you).
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