[GET] Learn C# Programming by Creating Games with Unity: Learn C# and Enjoy the Process | eBook

Learn C# Programming by Creating Games with Unity: Learn C# and Enjoy the Process [eBook]

Description:

Master C# and Game Development with Unity

Are you ready to turn your passion for gaming into a career? This guide is your ultimate resource for mastering C# and Unity. Whether you’re a beginner or looking to refine your skills, this book offers step-by-step instructions, practical exercises, and projects to help you learn C# through game development.

What You’ll Learn:

  • C# Programming from Zero to Advanced Concepts.
  • How to use Unity Engine.
  • How to Code a Video Game in C#.
  • Data Management in C#.
  • Procedural Content Generation in C#.
  • Tips for Debugging and Error Management in C#.
  • Key Development Principles for Clean and Efficient Code.

Why Choose This Book?

  • Comprehensive Learning Path: From basic C# concepts to advanced game development.
  • Real-World Projects: Apply your knowledge through practical projects and challenges.
  • Expert Guidance: Benefit from the author’s extensive experience as an instructor.
  • Support and Resources: Access additional resources and support.

Book Content:

  • Chapter 1: Install Unity, understand its interface, and learn the benefits of using a game engine
  • Chapter 2: Basics of C# programming including statements, variables, and arrays.
  • Chapter 3: Workflow for creating and debugging your first C# script.
  • Chapter 4: Develop an infinite runner game with character movement and obstacles.
  • Chapter 5: Use classes, inheritance, and events in C# for game development.
  • Chapter 6: Create a 2D shooter game with spaceships and targets.
  • Chapter 7: Implement lists and dictionaries in C# for game data management.
  • Chapter 8: Build a word guessing game with user input and score tracking.
  • Chapter 9: Save and load data using local files, JSON, and XML in C#.
  • Chapter 10: Access and update databases using C# and PHP.
  • Chapter 11: Create scenes procedurally using arrays, text files, and images.
  • Chapter 12: Apply linear algebra concepts like vectors and forces in Unity.
  • Chapter 13: Combine C# with Unity objects to manage inputs and transform objects.
  • Chapter 14: Create an Audio Memory Game in C#.
  • Chapter 15: Debug and manage errors in Unity and C#.
  • Chapter 16: Follow development principles like DRY, SOLID, and KISS in Unity projects.
  • Chapter 17: Write clean, reusable, and maintainable code in Unity and C#.

Who Will Enjoy This Book?

  • Beginner Programmers: Provides a solid foundation in C# through game development.
  • Experienced Developers: Expand into C# and game development.
  • Students and Educators: Ideal for classroom settings or self-study.
  • Hobbyists and Enthusiasts: Learn C# to create your own games step-by-step.

Product Details:
Author: Patrick Felicia
ASIN: ‎B0DD7L489W
Publisher: ‎LPF Publishing; 1st edition (August 14, 2024)
Publication date: ‎August 14, 2024
Language: ‎English
Print length: 845 pages
Format: Mobi

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