Summary:
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Significant Revenue Loss
A new study reveals that game piracy costs publishers an average of 19% of revenue, particularly when digital rights management (DRM) protections are circumvented. -
Research Methodology
The study, conducted by William Volckmann at UNC, analyzed 86 games using Denuvo DRM on Steam from 2014 to 2022. -
Impact of Cracks Timing
Cracks appearing within the first week of a game’s release can lead to a 20% revenue loss, while cracks that surface after six weeks result in only a 5% loss. -
Data Proxies Used
Volckmann utilized Steam user reviews and player counts as proxies for sales data to gauge the financial impact of piracy. -
Insights on DRM Effectiveness
The findings emphasize the challenges that game publishers face in protecting their revenue, especially in the early stages of a game’s launch.
Read more at: Ars Technica